Interactive websites

The interactive 3D website brief: scope before spectacle

A 3D website quote starts with the visitor's task, the assets and the devices it must support. Use this brief to compare a live scene, a rendered sequence and a simpler page on the same basis.

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Scope a scene you can test

Use the brief to compare proposals against one visitor task, the actual assets and supported devices. Review Dardo's public work before requesting a production scope.

01

Write the reason for the third dimension

Describe one thing a visitor can understand by changing viewpoint or moving through a space that a still image cannot explain as well. A product with meaningful internal detail, a place with layers or a research structure with spatial relationships can justify interaction. If the scene only needs to establish mood, a short film may be the better production choice.

Name the audience and the next decision. Should the visitor compare objects, explore chapters, understand a mechanism or request a proposal? Give the team one representative journey with a beginning, an interaction and an exit. Without it, a quote for 'an immersive site' leaves the most expensive behavior undefined.

02

Inventory assets and states, not just pages

List each model, environment, texture, sound and piece of written content. Mark which assets already exist, who owns them, whether their licences permit web use and who must create the rest. Then count distinct interaction states: loading, first visit, return visit, keyboard focus, mobile controls, reduced motion and lost graphics context. One page can contain several productions' worth of work.

Ask every bidder to separate art direction, asset preparation, interface design, graphics development, content, performance work and handover. A supplied optimized model is different from a new character that requires modeling, rigging and animation. A reusable component is different from a scene whose timing must be directed frame by frame.

Inventory assets and states, not just pages
DecisionBrief inputAcceptance check
PurposeOne visitor task and next actionThe task works without replaying the intro
AssetsSource files, owners and licencesThe agreed assets are usable and editable
DevicesNamed phones, desktop browsers and input methodsRepresentative journey works on each target
FallbackReduced-motion and graphics-failure routeEssential content and action remain available
03

Prototype the riskiest minute first

Build one slice with a representative asset, real copy and the actual input behavior. Test it on the least capable device in the agreed support list. This reveals asset load, scroll control, text legibility and recovery problems before the full scene is produced. Agree which degradation is acceptable and which changes the story too much.

Janus Observatory is a useful visible reference: its opening, atlas and observatory perform different jobs, with labels and explanations outside the three-dimensional layer. It demonstrates a way to keep complex material explorable. It is not a measured claim that every 3D page improves engagement, and its technical choices should not be copied without a matching task.

Sources & editorial notes

Sources

How we built this guide

EvidenceThis guide combines 2 linked sources, Dardo’s analysis and clearly labeled project examples.

LimitsVisible design and content decisions are not presented as measured ranking, traffic or conversion gains.

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